I’ve had this idea for doing clustering and data mining of history texts. Would be interesting to creating learning algorithms that can learn timelines and context. Essentially history textbooks are structured possibly geographically and as a time series of events. Then doing graphical analysis and social analysis on these structures. Could compare history texts and… Continue reading Machine Learning and History
Category: Paper Ideas
Starting on IROS 2016 paper
I got the rejection email from AAMAS last week for my paper on task abandonment for my bounty hunting system. However, I sort of was expecting this as it needs some more theoretical basis. So, I have to work on that. In the mean time there is still IROS! That is in Korea :). The… Continue reading Starting on IROS 2016 paper
MAS applications
I found this journal Practical Applications of Agents and Multi-Agent Systems and their list of publications and conference proceedings here. They look like a very neat conference. I took a look at their most recent proceedings and found to my delight that they have some cool applications that I’m interested in and make me think that some… Continue reading MAS applications
Master Theses
This is an interesting approach to masters theses, they list them on their website!
Decision Theory Paradoxes
I’ve been researching decision theory paradoxes because in my Bounty’s task allocation system I am considering the benefits of giving the bondsman the decision to allocate particular tasks through an auction (ie exclusive) or through its normal bounty (non-exclusive) method. This brings with it a potentially multi-criteria decision which has me interested about the theoretical ramifications… Continue reading Decision Theory Paradoxes
Multi-team Systems
A multi team system consists of multiple teams where each team may have their own goals, but system in general has a common ultimate goal http://en.wikipedia.org/wiki/Multiteam_system. This is really interesting. I think that this would be an interesting direction to move bounties. Also, on a different note, I think that a survey of this field would… Continue reading Multi-team Systems
HyperNEAT and facial recognition
So, I know that facial recognition is pretty decent, but I think that HyperNEAT would be pretty good at doing this. I think that it would be able to take advantage of the geometry of the face in order to better characterize the face. I have found a paper that used HyperNEAT on digits, and… Continue reading HyperNEAT and facial recognition
Automatic feature and target selection
So, I think that I will need to augment how we make features, behaviors and targets in order to get the automatic feature selection (and now automatic target selection as well. I forgot about how features can take targets!). We need to annotate them. Otherwise, I think that we won’t be able to get a… Continue reading Automatic feature and target selection
Repairmen and Trees
I think I have finally found a problem that has not been studied and is important. I’m calling it the K-D-Traveling Repairman Problem. K, the number of repairmen, D, the number of types of repairmen. The repairman problem is a NP-hard problem and therefore heurstics are used to solve it. The Predictics group at CMU… Continue reading Repairmen and Trees
Voting and Auction based Monitors
Condition variables and monitors go hand in hand. There are various monitor protocols: Signal-and-Continue (SC), Signal-and-Urgent-Wait (SU), Signal-and-Exit, Urgent-Signal-and-Continue etc. Basically these protocols define what order threads get to enter, reenter, and exit methods in a monitor. They are defined by a first-come first-served (FCFS) queuing schemes to ensure their specific protocols are met. I… Continue reading Voting and Auction based Monitors